so if you set your focus on city management / development then AoW3 might not be your cup of tea.įor the sake of naming it there is also warlock 1 & 2 but the AI is braindead, game is still quite buggy and its basically a civ5 light version with some spells.maybe an entry level for complete 4x noobs but everyone else will long for more. the biggest downside is the lackluster city management (it is mainly geared towards unit production or waging war in general) and the very light diplomacy options. the world also shifts and changes depending on some spells or events etc. if your main goal in a 4x fantasy game is the tactical combat then age of wonders 3 will be your has hands down the best combat in all 4x fantasy games because the plethory of units and combat features. it also has tons of magic spells, tons of units with pages of traits & abilities, is quite balanced and has arguably the best AI in the 4x genre currently. in terms of visual fidelity its the best 4x fantasy game (or 4x in general this game is stunningly beautiful). the game is also not truly fantasy but sci-fi fantasy (magic or fantastical beings / mechanics are explained as technical creations).Īge of wonders 3: has 9 different races which have some boni / traits and the difference comes from the 7 classes you can choose (different units, spells, etc.). the cons are few but for some quite heavy: low amount of faction units (just 3) which you can give equipment and stats / traits but ultimately you will have mostly these 3 + 2 or 3 minor faction units (which you can also gear out), the battle system is minimalistic at best, there is no real magic system in the game. it also has a good multiplayer (simultanious turns) and the tactical combat takes place on an instanced part of the worldmap so its a good 4x fantasy for multiplayer. the lore of the world is very immersive and each of the currently 10 (8 in base game) races plays very differently from each other. there are also over 24 minor factions with each their unique unit which you can acquire. both of them are also 4x fantasy games and with FE:LH the top3 of the 4x fantasy games.if you have enough money and / or time you should get them all, they have enough difference that you should play them all.Įndless legend biggest strength is its faction asymmetry, each faction plays truly unique! you have only like 3 units per faction but you can customize them with gear and basically the 3 unit types are the templates for your own creation. Now before i go to planar conquest and start to gloat there are two other alternatives: age of wondres 3 and endless legend. the amount of spells / magic in FE:LH is just "ok" and the quality / uniqueness of its spells is quite low tbh or at least not that appealing to me. the diversification of units in FE:LH is quite low and linear, the races / factions are all humans differently colored with some % bonuses and one trait each. i have 64 hours clocked into FE:LH and it is a great game BUT: it has a bunch of glitches / bugs, AI is quite meh (quite passive and bad at army management), the maps are kinda boring cuz no sea travel and most importantly.the customizable troops and factions is one of FE:LH advantages but also one of its biggest flaws. in terms of fantasy 4x games, which i think you are looking for, FE:LH is pretty much the most balanced one in terms of features and gameplay. in sorcerer king your main goal is less your empire but your hero and his units leveling & gearing up in order to defeat the big bad boy, so you can't really put SK into the same pot as FE:LH and Planar Conquest.įallen enchantress legendary heroes (FE:LH) is a good game with a good mix of tactical combat, city management, heroes with RPG elements, questing and overall fantasy 4x gameplay. Well first fallen enchantress - legendary heroes and sorcerer king are NOT the same genre / sub-genre! sorcerer king is a 4x / rogue-like (or roguelite) hybrid.
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